A Lesson in Paywalls from Super Mario Run
After discussing monetization strategies last week, I thought it would be interesting to examine a high profile launch from last month that used a very unusual approach: Super Mario Run. …
After discussing monetization strategies last week, I thought it would be interesting to examine a high profile launch from last month that used a very unusual approach: Super Mario Run. …
So you want to make an iPhone game, but you aren’t quite sure which monetization model to use. Perhaps some research is in order. Open up the App Store and …
Welcome to the new HangZone website. Although this site is new, HangZone has been making mobile applications since its inception in October 2012. HangZone’s first mobile game, Pico Time, hit …